Behind the Scenes of Fallout, Gaming’s Most Astonishing Small Screen Triumph
The Fallout TV series has come back to its platform, and it's safe to say that audiences were agreeably astonished by the excellence of its initial run. By illustrating the retro-futuristic, post-apocalyptic United States through the eyes of three distinct characters, it managed to capture different facets of the player's adventure.
There was Lucy the vault dweller, attempting to act with integrity and finding that the wasteland made that very difficult; Max, the Brotherhood of Steel new recruit, who begins to question his faction's leadership and causes significant chaos in robotic power armour; and Walton Goggins's character, a standout performance who has long since lost any moral compass out in the radioactive wastes.
Setting the Stage for the Second Season
The show's first season conclusion revealed a major secret about those responsible for the atomic conflict that trapped a population in bomb-proof bunkers for an extended period. It also raised numerous mysteries unanswered for the upcoming chapter – and, on this occasion, hopes are much greater.
“We'd gladly accept ‘pretty good’ – let’s get that on a poster,” says Jonah Nolan.
“Heading into the first season, everyone’s like, ‘Just don't mess it up’,” comments Todd Howard. “We’re over the moon with the response to the show, so now people are arriving with more enthusiasm and new expectations.”
The Mojave Beckons for Season Two
The second season is taking place in New Vegas, the setting of the beloved game Fallout: New Vegas, which is widely regarded for having the most compelling narratives and personalities in the franchise, even if it was a bit broken at launch.
“It’s more of a arid atmosphere, a Southwestern essence, that’s so key to that game,” says Nolan. “That parched, desolate iconic highway vibe of the game is so much fun to translate into the show.”
In the series narrative, a considerable period has passed since the story of the New Vegas game by the time the characters make their way there. Nevertheless, the creators suggest that it will honor the gamer's experience.
The Importance of Physical Sets
The Fallout TV series is praised for its tactile feel – its makers insisted on authentic items and sets were fabricated, reflecting the cobbled-together nature of the towns in the games.
“Being a genre enthusiast, so many series I watch, I’m aware that they’re all standing in front of a green screen,” observes co-creator Geneva Robertson-Dworet. “The primary goal of an translation, especially of a video game, is to feel like it’s tangible.”
In fact, almost each creature you see on-screen is practical, including the notoriously frightening irradiated monsters known as the apex predators. In the show, they are brought to life with animatronics, and were by all accounts rather intimidating up close.
A Labor of Love
The Fallout series works because it is made by accomplished storytellers who are also longtime fans, alongside the original creators behind the franchise. This common understanding for the lore is evident in the finished show.
The new batch of episodes is launching on a episode-by-episode basis rather than as a full-season drop, offering a different experience from the initial release. This format will allow for a different weekly discussion, a dynamic the creators themselves are excited to observe.
“It delves deeper, it’s larger in scale, it’s funnier, it has a lot of revelations,” teases Howard. “I can't wait to seeing what people think.”